#pragma once

#include "CGEFont.h"
enum GameResult
{
	DRAW_GAME,
	WHITE_WIN,
	BLACK_WIN,
};


class Victory
{
public:
	Victory(void);
	virtual ~Victory(void);

	void			ShowWinner(GameResult winnerIndex,bool singlePlayer);

	void			Render();
	bool			Update();

private:
	CGEFont*		m_font;

	Uint32			m_ShowTime;
};
